Originally posted by moonbus
mghrn55 wrote:
<<
I would like to toss this out there.
1 - do away with the gross point total. No longer relevant.
2 - use the rating change (rounded to nearest point) for each player in the challenge. ELO system will work. In-house formula will work too. Not that much different from ELO. Agree on a suitable K-value.
3 - do not use clan avera ...[text shortened]... r the whole challenge, not just the 12 wins (whatever may be going on with net ratings changes)?
Hi Moonbus.
Finally responding to your questions.
First of all, I used one of your suggestions as a baseline for my proposal.
To answer your question on point 4, I will clarify point 3.
This is where the rating changes in individual players would be used as changing the clan average rating.
To get around the problem with a starting point for clan average rating for each clan, I suggested that every clan start at 0 at start of each year.
Then have the ratings changes for each player from each clan game in the challenge count as scoring points.
Meaning that player A wins against player B raises/lowers each players' points by say 8 points. These count as points add or subtracted from each clan.
If every clan has a starting point of 0 at start of the year, we don't have to worry about each clan's average rating.
Now to point 4.
In addition to scoring points from rating changes, I also proposed a prize for the challenge itself.
Not the current 2 points per player today but, let's say 1 point per player.
For example, a 10 player challenge won by a clan is worth + or - 10 points to the clan depending on win or loss. And then add to this the accumulated ratings changes from all he games.
I will state a reason for this by way of example.
A clan can win a 10 player challenge by a score of 11-9 and gain 10 points accumulated from rating formula.
Another clan can win a 1 player challenge 2-0 and gain 12 points.
Larger challenges can cease to be worthwhile and they might disappear.
We want to keep the volume of challenges of all kinds healthy.
This would represent a hybrid solution which would solve the game dumping issue and continue to encourage challenges of all sizes.
Including larger challenges
Thoughts.