I used to play loads of games by post. It was not as expensive as you might think.
(I played for Scotland v various countries in a competition, have to update my bio.
'International Correspondence player' 😏 )
You had a special card with the address of both players on flip sides.
You turned it around in the same window envelope you used all the time
placing a new stamp over the old stamp.
This had the effect that it sometimes fooled the franking machine into
thinking it had been franked and let the envelope through.
Often this new stamp was not franked and the same stamp sent moves
back and forth till the franking machine caught it, I think my record was
about 10 moves each way on the same stamp but I read once in CHESS
of a single stamp doing the journey both way for 40+ times.
(and yes twice I forgot to flip the card so my address showed and I sent the card back to me!.)
I used to play loads of games by post. It was not as expensive as you might think.
(I played for Scotland v various countries in a competition, have to update my bio.
'International Correspondence player' 😏 )
You had a special card with the address of both players on flip sides.
You turned it around in the same window envelope you u ...[text shortened]... (and yes twice I forgot to flip the card so my address showed and I sent the card back to me!.)
Hi greenpawn,
What one could do is have an envelope with two windows, one on the front as you described, and a similar card system for the return address on the back. White makes the first move as normal with a new stamp and then Black simply writes "Not at this address, return to sender." on the back and pops the envelope with his address showing on the front card and white's in the return address and it should all work on one stamp.
What one could do is have an envelope with two windows, one on the front as you described, and a similar card system for the return address on the back. White makes the first move as normal with a new stamp and then Black simply writes "Not at this address, return to sender." on the back and pops the envelope with his address showing on the front card and white's in the return address and it should all work on one stamp.
At one of my first office jobs back in the 90s they had a basic internal electronic mail system on a black and green terminal and we would play correspondence chess using the alt-code numbers.
♔ White King ♔
♕ White Queen ♕
♖ White Rook ♖
♗ White Bishop ♗
♘ White Knight ♘
♙ White Pawn ♙
♚ Black King ♚
♛ Black Queen ♛
♜ Black Rook ♜
♝ Black Bishop ♝
♞ Black Knight ♞
♟ Black Pawn ♟
Playable chess in 1024 bytes of javascript. Entry in JS1k competition by Óscar Toledo G. Usage of Unicode Chess symbols enables a playable design and keep the code less than 1024 bytes.
It plays a very wonky game but it's quite impressive for the size!
Originally posted by Benjamin Barker http://js1k.com/2010-first/demo/750
Playable chess in 1024 bytes of javascript. Entry in JS1k competition by Óscar Toledo G. Usage of Unicode Chess symbols enables a playable design and keep the code less than 1024 bytes.
It plays a very wonky game but it's quite impressive for the size!
Doesn't allow one to castle! Surely this isn't "playable".
Originally posted by BigDoggProblem Doesn't allow one to castle! Surely this isn't "playable".
I thought that too, but even non-castling chess is quite impressive in 1023 bytes.
The game itself was interesting. It moves almost randomly, but with my king unexpectedly stuck in the middle I had to think quite hard about what to do.
So: strictly speaking, not really chess, but still quite impressive.