In my own games I have encountered a knight v three pawns more than once and each time I have failed, both with the knight and with the pawns. Here is a problem that i encountered. Can anyone help me with the correct approach, that is the correct thought process, maybe highlighting key squares, commenting on the relative position of the kings and how it affects the position and outlining the winning plan.
I have searched even that god forsaken tome Dovertskys endgame manual (spit ding) and all the net and can find nothing about three pawns and king v knight and king. If I knew how to use table bases I could maybe find the solution but I don't and even if i did it would it help? so I am left shuffling pieces about aimlessly with little understanding. If anyone can impart a little understanding I would appreciate it - regards Robbie.
Regardless who is to play, White wins.
I know what you are asking for: same instructions like from Averbakh's books about ending:
for example:
- improve King's position
- create free Pawn
- in colaboration of Bishop and King promote the Pawn
etc.
In this ending, direction might sound as:
- bring King to Pawns and as soon Knight retreats, move h-Pawn ahead.
Originally posted by vandervelde Regardless who is to play, White wins.
I know what you are asking for: same instructions like from Averbakh's books about ending:
for example:
- improve King's position
- create free Pawn
- in colaboration of Bishop and King promote the Pawn
etc.
In this ending, direction might sound as:
- bring King to Pawns and as soon Knight retreats, move h-Pawn ahead.
yes that type of thing, a conceptual approach ๐
Originally posted by vandervelde Regardless who is to play, White wins.
I know what you are asking for: same instructions like from Averbakh's books about ending:
for example:
- improve King's position
- create free Pawn
- in colaboration of Bishop and King promote the Pawn
etc.
In this ending, direction might sound as:
- bring King to Pawns and as soon Knight retreats, move h-Pawn ahead.
I found an online table base, g6 and black can actually draw ๐ฒ
The general rule is: the three connected pawns win if and only if two can reach the fifth rank. The defending side (Black with knight) should keep his king in front of the pawns. The situation is easier for the side with pawns if only two are connected and one is farther away.
See Reuben Fine, Basic Chess Endings, pg 83 (Dover paperback ed.) from which the following two positions are derived. This is the critical position: Black to play draws, White to play wins.