27 Oct '16 18:59>
From the perspective of a new clan leader ...of an old clan:
Some clans focuses on clan play rather than individual play
Resigning from a game that does not effect the outcome of a clan challenge is not just acceptable, it's beneficial
The player's rating is lowered, they are therefore more matchable, have a smaller game load, and advantage in future challenges
From another point of view, the game of chess should be played, in the words of Bobby Fischer 'to the kings!'
These two schools of thought collided this year
Those who don't like the first idea, have been throwing away points to clans in order to de-throne a clan that uses the tactic
Call that collusion ...which lead to counter-collusion ...and things are a mess
I became aware of this (after a few mistakes) and made it my policy to decline challenges, with respect, from both camps
The Fast Players is more a draft horse than a race horse
We seek challenges that are fair, but have a bias in our favor ...we are trying to win
Clans at full strength can play a lot of games, the number of games we play tends to smooth out anomalies in ratings
A top 5 finish may be possible for us this year
All of that being said, I'd really like to see things change for the better
I've had correspondence with: leaders from both camps, folks stuck in the middle, my own players ...and I sent a suggestion or two to Russ
This is what I suggested
With little effort (the code need only be duplicated) another set of clans could be created, one with an 'honor code' to play 'to the kings!'
...and the other ... and damn ...it's tempting
'you're part of a clan ... go for a clan win all all costs!'
By this, the problem might be solved
Clans that value a clan win, rather than an individual win are cool
Clans that value each individual game are cool
No Judgement either way
Let the schism happen if the idea has enough support and Russ doesn't mind the additional effort
Thanks to All,
~leo
Some clans focuses on clan play rather than individual play
Resigning from a game that does not effect the outcome of a clan challenge is not just acceptable, it's beneficial
The player's rating is lowered, they are therefore more matchable, have a smaller game load, and advantage in future challenges
From another point of view, the game of chess should be played, in the words of Bobby Fischer 'to the kings!'
These two schools of thought collided this year
Those who don't like the first idea, have been throwing away points to clans in order to de-throne a clan that uses the tactic
Call that collusion ...which lead to counter-collusion ...and things are a mess
I became aware of this (after a few mistakes) and made it my policy to decline challenges, with respect, from both camps
The Fast Players is more a draft horse than a race horse
We seek challenges that are fair, but have a bias in our favor ...we are trying to win
Clans at full strength can play a lot of games, the number of games we play tends to smooth out anomalies in ratings
A top 5 finish may be possible for us this year
All of that being said, I'd really like to see things change for the better
I've had correspondence with: leaders from both camps, folks stuck in the middle, my own players ...and I sent a suggestion or two to Russ
This is what I suggested
With little effort (the code need only be duplicated) another set of clans could be created, one with an 'honor code' to play 'to the kings!'
...and the other ... and damn ...it's tempting
'you're part of a clan ... go for a clan win all all costs!'
By this, the problem might be solved
Clans that value a clan win, rather than an individual win are cool
Clans that value each individual game are cool
No Judgement either way
Let the schism happen if the idea has enough support and Russ doesn't mind the additional effort
Thanks to All,
~leo