Originally posted by Eladar How do you know a person played badly simply because the person didn't castle?
I guess I don't care whether it's better or worse. The point of the game is winning. Not winning without castling. Or winning without ever moving the c-pawn. or winning with no backwards moves. There should not be a bonus for winning a different way.
In the pursuit of interesting chess I have to agree.
Also as castling is in effect two moves. After you castle your opponent has two
moves on the trot. That one simple rule change will make defunct all opening theory.
I don't know guys, this isn't such a bad idea. Enforced, pregame agreed, relinquished castling could even be one of several chess handicap or odds game options on Red Hot Pawn. Others could include: An extra move or two. Remove a pawn or two. Remove a knight or bishop. With enough data, a 2400 player could be evenly matched with a 1000 player for an exciting game. I think I'd like to see rated odds games on Red Hot π Relinquished castling doesn't mean a player can't reach the same castled position in extra moves so it's not bad play just chess handicap for extra rating.
Edit: lol computers hate me, I made a blank post at first.
Originally posted by byedidia I guess I don't care whether it's better or worse. The point of the game is winning. Not winning without castling. Or winning without ever moving the c-pawn. or winning with no backwards moves. There should not be a bonus for winning a different way.
I totally agree. What,s his next idea? Play snooker with 10 reds, or a football match with 70 minutes. If it's not broken, don't fix it.
Originally posted by greenpawn34 In the pursuit of interesting chess I have to agree.
Also as castling is in effect two moves. After you castle your opponent has two
moves on the trot. That one simple rule change will make defunct all opening theory.
Nonsense. The other player also gets 'two moves on the trot', so it's even.
Originally posted by steve45 I totally agree. What,s his next idea? Play snooker with 10 reds, or a football match with 70 minutes. If it's not broken, don't fix it.
Snooker can actually be played with 10 reds, I should know, I've been in a couple 10 red tournaments... it just makes for quicker games π
As for the non-castling idea, well it would give people an incentive not to castle, which could make for more attacking, dynamic chess,
but probably best reserved for a special themed tournament or something.
Originally posted by ketchuplover An uncastled player should get a scoring and or rating bonus after defeating a castled player. Agree?
I'm sure these ideas are just part of the rich strategic pageant of the game and no more or less worthy than any other. Whilst I have had several good battles where neither side castled I can only think of one RHP game about four years ago where I beat the castled king.
1. d4 d5 2. c4 Ng8f6 {Marshall's defence which we have discussed here before} 3. cxd5 Nf6xd5 4. Ng1f3 Bc8g4 {I've had this position a few times mostly OTB} 5. Nf3e5 Bg4h5 6. g4 {Possibly over exuberant and certainly castling either side will entail greater risk. The idea is to keep the centre fairly blocked and if black does break through be in a position to exchange off his attacking pieces!} Bh5g6 7. Bf1g2 c6 8. Nb1c3 e6 9. e4 Nd5b6 10. h4 f6 11. Ne5xg6 hxg6 12. Bc1f4 Nb8d7 13. Qd1d3 Nd7c5 {oops missed that} 14. Qd3d1 { nothing for it but to go back but hopefully no harm done as black has to move the knight back also} Nc5a6 15. a3 Bf8d6 16. e5 Bd6c7 17. Qd1d3 {and this time Nc5 fails to Qxg6. The next few moves are about breaking in through the g6 square} Ke8f7 18. h5 gxh5 19. gxh5 f5 20. Qd3g3 Qd8g8 21. Qg3g6 Kf7e7 22. Bf4g5 Ke7d7 23. b4 {This move took some thought as white has gone about as far he can on the kingside. I looked into 0-0-0 to bring the rook into the game but again it didn't seem to lead anywhere either. Always the pawn on c6 seemed to be a bulkhead so pushing the b pawn seemed the best plan} Ra8f8 24. b5 Na6b8 25. a4 Qg8f7 26. Qg6xf7 Rf8xf7 27. Ke1e2 Nb6d5 28. Nc3xd5 cxd5 29. Bg5d2 Bc7b6 30. Ke2d3 Kd7c8 31. Bg2f3 Bb6d8 32. Ra1c1 Rf7c7 33. Rh1g1 Rc7xc1 34. Bd2xc1 Rh8h7 35. Bc1a3 {The bishops now control more territory and black's g pawn and e pawn are vulnerable. A breakthrough looks inevitable} Bd8h4 36. Rg1g6 Bh4xf2 37. Rg6xe6 Nb8d7 38. Re6e8 Kc8c7 39. Ba3d6 Kc7b6 40. e6 Nd7f6 41. Re8c8 {Threatening Bc7 as well as pushing the e pawn} a6 {Ka5 would have prolonged matters} 42. Bd6c7 Kb6a7 43. b6 1-0
Good stuff Ragwort.
I remember you were in my clan once but can't remember your name.!!
Perhaps the people itching for chess variants should look at Shogi.
You can play online agaainst others or a computer.
I once made a set years ago and played against friends.
Good fun
Great idea; people should be more open-minded. I have a few ideas:
1) win without moving your queen - 5 points;
2) subbuteo chess - you have to move your pieces by 'flicking to kick', and captures are successful only if you knock over the object piece with the piece you flicked at it.
[FEN "6k1/RK3ppp/P2b4/8/8/8/8/8 w - - 0 1"] 1. Ra8+ {Black cannot do anything about this move as it is the only legal Rook move on the board. Blacks best response is 1...Bb8 because White has to undo it and play 1...Bf8.} 1... Bb8 {But Black blundered and played 1...Bf8. White undone this and played 1...Bb8. Now if White takes the Bishop Black can undo that move and play 2.Ra7 so White plays.....} 2. Ra7 {Black must retract that move and play the only legal move left to the Rook which is Rxb8 mate.}
[FEN "6k1/R1Kn1ppp/P7/8/8/8/8/8 w - - 0 1"] 1. Ra8+ {White plays Rb7, black changes it into Ra8+ (forced)} Nb8 {Black blunders by playing Nf8, which White changes into Nb8 (forced)} 2. Rxb8# {White plays Ra7, after which Black is forced to mate himself by Rxb8#.}